
- #Fallout 4 how to use nexus mod manager to troubleshoot mod
- #Fallout 4 how to use nexus mod manager to troubleshoot mods
REN "c:\Users\%Username%\Documents\My Games\"Fallout4 Fallout4VR Notepad.exe "c:\Users\%Username%\AppData\Local\Fallout4VR\plugins.txt"ĪTTRIB +R "c:\Users\%Username%\AppData\Local\Fallout4VR\plugins.txt"
#Fallout 4 how to use nexus mod manager to troubleshoot mod
Msg "%username%" "Add a * at the beginning of each mod (.esp) file and save." MOVE /Y "c:\Users\%Username%\AppData\Local\Fallout4\*" "c:\Users\%Username%\AppData\Local\Fallout4VR\" "C:\Program Files\Nexus Mod Manager\NexusClient.exe"ĪTTRIB -R "c:\Users\%Username%\AppData\Local\Fallout4\plugins.txt"ĪTTRIB -R "c:\Users\%Username%\AppData\Local\Fallout4VR\plugins.txt" REN "c:\Users\%Username%\Documents\My Games\"Fallout4VR Fallout4 REN "c:\Users\%Username%\Documents\My Games\Fallout4VR\Fallout4VRCustom.ini" Fallout4Custom.ini BAT file with the following in it: REN "c:\Users\%Username%\Documents\My Games\Fallout4VR\Fallout4Custom.ini" BAK_Fallout4Custom.ini bat file for quickly adding or removing mods.Īlso, it goes without saying but make sure you don't have anything running that is using the files and folders that need to be renamed. I recommend going through the entire process manually first so you know what is happening and everything gets set properly. This will basically start from step 5 once you get steps 1-4 completed.

In honor of your hard work figuring out how to make this work, I did a little hacking at it myself and found how to automate the process a bit. Good luck!ĮDIT: Fixed presentation and added some clarification.
#Fallout 4 how to use nexus mod manager to troubleshoot mods
PLEASE NOTE: If you want to add new mods afterward you will have to do step 3 to 8 again, just without having to set the folder path in step 4. If the names aren't exactly back to normal they will be ignored and new ones will be created to replace them.ĩ) Start game normally and enjoy the mods. *Vivid Fallout - All in One - Best Choice.espĨ) Now undo the changes you made in step 3 making sure the folder and file are named exactly what they were before. Copy all contents from the non-VR folder to the Fallout4VR Folder.ħ) In the Fallout4VR folder, edit the plugins.txt file and add an * in front of each mod you installed (NOT THE FALLOUT4.ESM, ONLY THE MODS). You should see two Fallout 4 folders, a VR on and non-VR one. It will give you a message saying could not find exe but just ignore that and continue.Ħ) After you have installed the mods you want, close NMM and go to C:\Users\%username%\AppData\Local. Once you've set the location, click on the green tick just above the button you used to set the path. Cancel the auto search at the bottom right and manually set the Fallout 4 folder to \Steam\steamapps\common\Fallout 4 VR. This file only contains some Display location that the game automatically replaces if it is missing.Ĥ) Open NMM using Administration Mode (Usually available in the list if you right click the exe). Just rename that one first adding something like "_1" to it for now and then change it back once you get to step 8. If there is already a Fallout4Custom.ini in that folder,ĮDIT: Some people have reported that there is already a Fallout4Custom.ini in that folder for them. Save and close:Ģ) In the same folder, edit Fallout4Prefs.ini and add this:ģ) THIS IS VERY IMPORTANT TO REMEBER BECAUSE YOU HAVE TO CHANGE IT BACK EXACTLY THE SAME AS WHAT IT WAS AFTER YOU'RE DONE: Remove the Vr part from the filename Documents\My Games\Fallout4VR\Fallout4VrCustom.ini so it just reads Fallout4Custom.ini AND ALSO rename that folder Fallout4VR so it just reads Fallout4.

No, it's not a typo.there's nothing after the bottom = sign. Here are the steps:ġ) Add this to your Documents\My Games\Fallout4VR\Fallout4Custom.ini file. One common issue is read only files not allowing you to save, just right click, Properties, Untick Read Only. Please google each step if you are not sure how to do it. If you also have the non-VR game installed, there are extra steps you need to take that you can find online). Quick guide on how I got it working for me (NOTE: I only have the VR version installed so there are no conflicts between the normal and VR mods. NMM needs to see Fallout4\Fallout4Custom.ini on start-up and when you're done you need to manually copy the files from non-vr AppData to vr version and add the * in plugins.txt. I've made some edits that should make it current but if it changes again, just use this guide to figure out what you need to do differently to make it work. PLEASE NOTE: This guide is slightly out of date so certain files and file names could be different now.
